The Republic of Thieves

Place ten dozen hungry orphan thieves in a dank burrow of vaults and tunnels beneath what used to be a graveyard, put them under the supervision of one partly crippled old man, and you will soon find that governing them becomes a delicate business.

Part three of the Gentleman Bastard sequence. I’m pretty sure I’ve praised Scott Lynch’s world-building before (here and here) and therefore won’t repeat myself.

The Republic of Thieves is the fattest novel yet, very probably due to the flash backs that offer an “intermezzo” between every chapter. On the one hand it’s a nice way to know more about the thieves, it continues world building and gives everyone involved a more human and/or fallible face. It also creates a cliff hanger at the end of every chapter, like it’s a little advertising block intervening, keeping you from the main plot line. Locke and Jean have to make sure a political party wins, with any means necessary. Old friends turn out less-than-friendly and the ways of gathering votes can be called original, entertaining and lethal.

Again, Scott Lynch offers a can’t-put-it-down, silly, sweet adventure in a Mediterranean-inspired fantasy setting. I can’t wait for the final part.

The Republic of Thieves, Scott Lynch, The Random House Publishing Group 2013

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